UE3 FAQ
Frequently asked questions regarding UE3 and developing for UT3 and GOW.
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Making a Warfare Map
This is going to let you know how to create your first Warfare map for Unreal tournament 3.
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Material Editor Basics Part 1
Basic introduction to the new material editor plus examples on how to set up some of the most common materials.
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Material Editor Part 2
More material examples, slightly more complex.
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Material Editor Part 3
Complex material examples such as Cel Shading.
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Material Editor Expressions
A list of all available material expressions and their use plus a short introduction on the math behind a material. |
Material Editor - In Depth - Water Outdoor
Advanced material tutorial on how to create a large outdoor water surface. |
Material Editor - In Depth - Water Indoor
Advanced material tutorial on how to create a small indoor water surface. |
Terrain
How to create a Terrain in the engine, control the LOD'ing, paint materials, and bump up lighting quality. |
Adding Water To A Level
How to add a body of swimmable water to a level. |
Moving Geometry Basics / Movers
How to make an elevator, a simple loopmover, a continuously rotating mover, and how to attach one mover to another. |
UE3 Modelling - Basics
How to prepare a mesh for the engine, how to export and import it, how to batch export, and how to set up collision. |
UE3 Modeling - Advanced
Common questions/answers, and advanced tips on mesh optimization within the engine. |
Sound in UE3
How to add sound to an environment, plus the use of the Sound Cue editor explained. |
Streaming Basics
Basics of streaming and the various way of setting it up. |
Particle Editor Basics
Basics of the Cascade particle editor plus a smoke particle example. |
Lightmapping Meshes In The Editor
How to set up lightmapping on a mesh. |
LightFunctions
What LightFunctions are and how to make one, plus an example of how to create a searchlight effect.. |
Physics
How to apply physics to a model in UE3. |
Real Time Reflections And Cameras
How to create a real time reflection or camera. |
The Foliage Volume
How to randomly scatter objects around. |
The Making of Krodan
A simple tutorial showing the evolution of Krodan, an all custom content UT3 DM level. |
The Making of The Spire
A simple tutorial showing the evolution of The Spire, a Gears Of War multiplayer level. |
Custom Characters
Exporting characters from 3ds max and importing into UE3. |
Custom Weapons
Setup and exporting from 3dsmax, setting up your weapon, coding and compiling in UE3. |
Custom Vehicles
Basic vehicle setup and export from 3ds max, adding basic physics and setting up a simple anim tree. |
Bot Pathing / Bot Paths
A tutorial explaining the methods of automating bot behaviours and direction in UE3. |
My First Mutator
A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding Unreal Programmer who really wants to know how to get started. |